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How Gambling Works

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Skill & Knowledge

Learn how skill and knowledge factor into games of chance

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Finding Help

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Finding Help | GameSense

If you find yourself gambling too much, or if it no longer feels like a game, there’s help if you need it.

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How To Play Craps

Pass Line

You win even money on 7 or 11, and lose on 2, 3 or 12 on the first roll, known as the come out roll. Any other number that comes up becomes the point. If your point comes up again before a 7 is rolled, you win even money. Once a Pass Line bet is made, the bet cannot be picked up until a win or lose decision is reached.

Don't Pass Line

This is the opposite of the Pass Line bet. You win on 2 or 3 and lose on 7 or 11 on the first roll. If 12 comes up, it's a Push (tie) and no one wins. Any other number that comes up is the point. You win if 7 is rolled before the point comes up again. This bet will pay even money. Unlike a Pass Line bet, a Don't Pass Line bet can be picked up by the player before a win or lose decision is reached.

Hard Ways

There are Four Hard way combinations: Hard Four (Two 2s), Hard Six (Two 3s), Hard Eight (Two 4s), and Hard Ten (Two 5s). So, if you bet on Hard Six, you win if a pair of 3s comes up before a 7 or before an Easy Six (5 & 1 or 4 & 2). Remember, Hard Six and Hard Eight pays 9-to-1; Hard Four and Hard 10 pays 7-to-1.

Horn Bet

This is a one-roll bet that can be made anytime. You bet on a combination of these four numbers: 2, 3, 11 and 12. If any of these numbers comes up on that roll, you win. Three and 11 pay 15-to-1 and 2 and 12 pay 30-to-1.

Buy Bets

You can place bets on 4, 5, 6, 8, 9 and 10 and get actual odds in exchange for a five per cent charge on the bet amount. You win when the number is rolled before a 7 after the come out roll.

Lay Bets

These are the opposite of Buy Bets, and the five per cent charge is on the amount you could win not on the amount you bet. 

Place Bets

These are bet on 4, 5, 6, 8, 9 and 10. You win when your number is rolled before a 7 after the come out roll. Roll a 4-10 and it pays 9-to-5, roll 5-9 and it pays 7-to-5. And 6-8 pays 7-to-6.

Come

You can bet on the come anytime after the first roll. This is an even-money bet and the same rules apply as for Pass Line betting.

Don't Come

You can bet the Don't Come anytime after the first roll. This is an even-money bet and the same rules apply as for Don't Pass line betting.

Field

A one-roll bet that can be made anytime. If a 3, 4, 9, 10 or 11 is rolled, you win even money. If a 2 or a 12 is rolled, you're paid double for your bet.

Any 7

A one-roll bet that can be made anytime. When 7 comes up on that roll you are paid 4-to-1.

Any Craps

A one-roll bet that can be made anytime. You win on 2, 3 or 12 and are paid 7 to 1.

The Odds Bet

We feature 3, 4, 5 odds. With a maximum Pass/Don't Pass line wager of $500, the following are the maximum odds or lay wagers:

Craps Optional Side Wagers

Fire Bet

Fire Bet is an optional side wager in the game of Craps. Players are wagering on the number of individual Points the Shooter makes before rolling a Seven Out.

You win if the Shooter establishes and makes four individual Points before rolling a Seven Out. The more points the Shooter makes, the more you win. The maximum payout is for 6 individual Points.

An individual Point is when a Point is made from the pool of possible Points (4, 5, 6, 8, 9, and 10). If an individual Point is made more than once, it will only count as one Point made towards the Fire Bet wager

Fire Bet wagers can only be made before the first Come Out roll of a new Shooter. Payouts are made when the Shooter rolls a Seven Out, provided he made at least 4 individual Points. Individual Points do not have to be made in any specific order.

Sharp Shooter Side Bet

Sharp Shooter is an optional side wager in the game of Craps. Players are wagering on the number of Points the Shooter makes before rolling a Seven Out.

You win if the Shooter establishes and makes three points before rolling a Seven Out. The more points the Shooter makes, the more you win. The maximum payout is for 10 points.

The Sharp Shooter wagers can only be made before the first Come Out roll of a new Shooter. Payouts are made when the Shooter rolls a Seven Out, provided he made at least three points. Points do not have to be made in any specific order.